Virtual and Augmented Reality (VR/AR) : Foundations and Methods of Extended Realities (XR) / edited by Ralf Doerner, Wolfgang Broll, Paul Grimm, Bernhard Jung
データ種別 | 電子ブック |
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版 | 1st ed. 2022. |
出版者 | (Cham : Springer International Publishing : Imprint: Springer) |
出版年 | 2022 |
大きさ | X, 429 p. 1 illus : online resource |
著者標目 | Doerner, Ralf editor Broll, Wolfgang editor Grimm, Paul editor Jung, Bernhard editor SpringerLink (Online service) |
書誌詳細を非表示
一般注記 | 1 R. Doerner et al., Introduction to Virtual and Augmented Reality -- 2 R. Doerner and F. Steinicke, Perceptual Aspects of VR -- 3 B. Jung and A. Vitzhum, Virtual Worlds -- 4 P. Grimm at al., VR/AR Input Devices and Tracking -- 5 W. Broll et al., VR/AR Output Devices -- 6 R. Doerner et al., Interaction in Virtual Worlds -- 7 M. Buhr et al., Real-time Aspects of VR Systems -- 8 W. Broll, Augmented Reality -- 9 R. Doerner et al., VR/AR Case Studies -- 10 W. Broll et al., Authoring of VR/AR Applications -- 11 R. Doerner, Mathematical Foundations of VR/AR This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies HTTP:URL=https://doi.org/10.1007/978-3-030-79062-2 |
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件 名 | LCSH:Image processing -- Digital techniques
全ての件名で検索
LCSH:Computer vision LCSH:User interfaces (Computer systems) LCSH:Human-computer interaction LCSH:Signal processing FREE:Computer Imaging, Vision, Pattern Recognition and Graphics FREE:User Interfaces and Human Computer Interaction FREE:Digital and Analog Signal Processing |
分 類 | LCC:TA1501-1820 LCC:TA1634 DC23:006 |
書誌ID | EB00002144 |
ISBN | 9783030790622 |
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