The History of the GPU - New Developments / by Jon Peddie
データ種別 | 電子ブック |
---|---|
版 | 1st ed. 2022. |
出版者 | (Cham : Springer International Publishing : Imprint: Springer) |
出版年 | 2022 |
大きさ | XXXII, 410 p. 293 illus., 285 illus. in color : online resource |
著者標目 | *Peddie, Jon author SpringerLink (Online service) |
書誌詳細を非表示
一般注記 | Foreword -- Acknowledgements -- Introduction -- The Third to Fifth Era GPUs -- Mobile GPUs -- Game Consule GPUs -- Compute and Other GPUs -- Open GPU Projects.(2000 -2018) -- The Sixth Era of GPUs -- Concluding Remarks -- Appendix A: Acronyms -- Appendix B: Definitions This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch HTTP:URL=https://doi.org/10.1007/978-3-031-14047-1 |
---|---|
件 名 | LCSH:Computer graphics LCSH:Computers -- History 全ての件名で検索 LCSH:User interfaces (Computer systems) LCSH:Human-computer interaction FREE:Computer Graphics FREE:History of Computing FREE:User Interfaces and Human Computer Interaction |
分 類 | LCC:T385 DC23:006.6 |
書誌ID | EB00000794 |
ISBN | 9783031140471 |
類似資料
この資料の利用統計
このページへのアクセス回数:2回
※2019年3月27日以降
全貸出数:0回
(1年以内の貸出:0回)
※2019年3月27日以降