このページのリンク

The History of the GPU - New Developments / by Jon Peddie

データ種別 電子ブック
1st ed. 2022.
出版者 (Cham : Springer International Publishing : Imprint: Springer)
出版年 2022
大きさ XXXII, 410 p. 293 illus., 285 illus. in color : online resource
著者標目 *Peddie, Jon author
SpringerLink (Online service)

所蔵情報を非表示

URL
射水-電子 007 EB0001406 Computer Scinece R0 2005-6,2022-3

9783031140471

書誌詳細を非表示

一般注記 Foreword -- Acknowledgements -- Introduction -- The Third to Fifth Era GPUs -- Mobile GPUs -- Game Consule GPUs -- Compute and Other GPUs -- Open GPU Projects.(2000 -2018) -- The Sixth Era of GPUs -- Concluding Remarks -- Appendix A: Acronyms -- Appendix B: Definitions
This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch
HTTP:URL=https://doi.org/10.1007/978-3-031-14047-1
件 名 LCSH:Computer graphics
LCSH:Computers -- History  全ての件名で検索
LCSH:User interfaces (Computer systems)
LCSH:Human-computer interaction
FREE:Computer Graphics
FREE:History of Computing
FREE:User Interfaces and Human Computer Interaction
分 類 LCC:T385
DC23:006.6
書誌ID EB00000794
ISBN 9783031140471

 類似資料