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Mathematics for Computer Graphics / by John Vince

データ種別 電子ブック
2nd ed. 2006.
出版者 (London : Springer London : Imprint: Springer)
出版年 2006
大きさ XIV, 248 p. 175 illus : online resource
著者標目 *Vince, John author
SpringerLink (Online service)

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射水-電子 007 EB0004647 Computer Scinece R0 2005-6,2022-3

9781846282836

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一般注記 Mathematics -- Numbers -- Algebra -- Trigonometry -- Cartesian Coordinates -- Vectors -- Transformation -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Worked Examples -- Conclusion
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ... • Numbers • Algebra • Trigonometry • Coordinate geometry • Transforms • Vectors • Curves and surfaces • Barycentric coordinates • Analytic geometry Mathematics for Computer Graphics, Second Edition The book you will read once, and refer to over and over again!
HTTP:URL=https://doi.org/10.1007/1-84628-283-7
件 名 LCSH:Computer science -- Mathematics  全ての件名で検索
LCSH:Computer simulation
LCSH:Computer graphics
FREE:Mathematics of Computing
FREE:Computer Modelling
FREE:Computer Graphics
FREE:Mathematical Applications in Computer Science
分 類 LCC:QA76.9.M35
DC23:004.0151
書誌ID EB00004035
ISBN 9781846282836

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