Principles of Computer Graphics : Theory and Practice Using OpenGL and Maya® / by Shalini Govil-Pai
データ種別 | 電子ブック |
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版 | 1st ed. 2005. |
出版者 | (New York, NY : Springer US : Imprint: Springer) |
出版年 | 2005 |
大きさ | XIV, 296 p. 245 illus., 20 illus. in color : online resource |
著者標目 | *Govil-Pai, Shalini author SpringerLink (Online service) |
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一般注記 | The Basics -- From Pixels to Shapes -- Making Them Move -- Pixels, Images and Image Files -- Let The Games Begin -- It’s 3D Time! -- 3D Modeling -- Rendering: Shading and Lighting -- Advanced Techniques -- And Finally, Introducing Maya -- Making Them Move -- Animation -- Viewpoint Animation -- Lights, Camera, Action! Computer graphics continues to evolve at a breakneck pace, fueled by modern uses in health, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in the business to have a solid grounding in—and holistic view of—the fundamentals of this exciting discipline. Providing an integrated balance of underlying theory and real-life practicality, Principles of Computer Graphics is a uniquely comprehensive introduction to the concepts, core principles, and methodologies employed in the graphics endeavor. Concepts are defined and explained in an easy-to-understand manner, and the reader learns progressively— from basic algorithmic components to elaborate and stunning visual displays. The text uses C (a standard programming language) and OpenGL (a standard graphics library) to teach illustratively, and it introduces the powerful 3D capability of Maya. Readers need only a basic education in math and programming. Topics and Features: -Provides a full introduction to computer graphics concepts, principles, methods, and applications -Concentrates on core principles, thereby allowing readers to readily utilize any graphics API upon completion -Reinforces its theme with heavy use of examples, exercises, and figures and images -Discusses the processes, tricks, and techniques used at professional production houses -Uses a step-by-step, teach-by-example approach, whereby readers end up creating their own game and movie (much like real graphics production houses) -Supplies a full treatment of all key elements of graphics study and the results and products derived from it This all-encompassing and well-organized textbook/reference is ideally suited to both students and professionals interested in developing or honing their skills in computer graphics. Its clarity of approach and wealth of examples and learning aids will also be helpful for vocational training courses or self study, and will empower readers to further study of graphics. Shalini Govil-Pai has used her imaging and animation expertise to develop virtual reality games and military training simulators. She was technical director on the films, Toy Story and A Bug’s Life, and is a co-author of Learning Computer Graphics HTTP:URL=https://doi.org/10.1007/b135398 |
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件 名 | LCSH:Application software LCSH:Computer graphics LCSH:Computer vision LCSH:Computer programming LCSH:Image processing -- Digital techniques 全ての件名で検索 LCSH:Interactive multimedia LCSH:Multimedia systems FREE:Computer and Information Systems Applications FREE:Computer Graphics FREE:Computer Vision FREE:Programming Techniques FREE:Computer Imaging, Vision, Pattern Recognition and Graphics FREE:Media Design |
分 類 | LCC:QA76.76.A65 DC23:005.3 |
書誌ID | EB00002753 |
ISBN | 9780387254791 |
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