Game Theory for Networks : 11th International EAI Conference, GameNets 2022, Virtual Event, July 7–8, 2022, Proceedings / edited by Fang Fang, Fu Shu
(Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. ISSN:1867822X ; 457)
データ種別 | 電子ブック |
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版 | 1st ed. 2022. |
出版者 | (Cham : Springer Nature Switzerland : Imprint: Springer) |
出版年 | 2022 |
大きさ | XI, 368 p. 134 illus., 96 illus. in color : online resource |
著者標目 | Fang, Fang editor Shu, Fu editor SpringerLink (Online service) |
書誌詳細を非表示
一般注記 | Wireless Networks -- Block-chain Abnormal Transaction Detection Method Based on Dynamic Graph Representation -- Multi-service communication isolation of underground pipe gallery based on WiFi6 -- MU-PDR: A Method of Fingerprint Passive Positioning for WiFi6 Based on MU-RTS/CTS -- The Optimal Layer of User-Specific Reconfigurable Intelligent Surfaces Structure for Uplink Communication System -- A Sophisticated Anti-Jamming Strategy for a Joint Radar and Communication System -- Internet of Things -- Power data credible decision-making mechanism based on federated learning and blockchain -- A Service Protection Mechanism of Deterministic Networking Based on Segment Routing -- Cloud-edge collaboration based power IoT scene perception mechanism -- Task allocation mechanism of power Internet of things based on edge routing optimization -- Voluntary Data Preservation Mechanism in Base Station-less Sensor Networks -- Design and Implementation of Targeted Poverty Alleviation System Based on Blockchain Network -- An Intent-based Routing Scheme in Satellite IoT -- Game Theory -- Interference Management in Terrestrial-Satellite Networks Using Stackelberg Game -- Optimal Resource Allocation for Computation Offloading in Maritime Communication Networks: An Energy-Efficient Design via Matching Game -- Game Theoretic Analysis of Resource Allocation in Multi-tiered Networks -- Energy-Efficient Multi-Cell NOMA Design via Coalition Formation Game -- The vaccination Game in SIS networks with multipopulations -- A Stochastic Bandwidth Scanning Game -- Port Capacity Leasing Games at Internet Exchange Points -- A Phase Transition in Large Network Games -- Dynamic Pricing for Tenants in an Automated Slicing Marketplace -- Service Function Chain Placement in Cloud Data Center Networks: a Cooperative Multi-Agent Reinforcement Learning Approach -- The Art of Concession in General Lotto Games -- Providing slowdown information to improve selfish routing -- Budgeted Adversarial Network Resource Utilization Games T his book constitutes the refereed proceedings of the 11th EAI International Conference on Game Theory for Networks, GameNets 2022, held as a virtual event in July 7–8, 2022. The 25 papers presented were reviewed and selected from 64 submissions. They are organized in the following topical sections: Wireless Networks; Internet of Things; and Game Theory HTTP:URL=https://doi.org/10.1007/978-3-031-23141-4 |
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件 名 | LCSH:Computer networks LCSH:Artificial intelligence LCSH:Data structures (Computer science) LCSH:Information theory LCSH:Computer science—Mathematics LCSH:Computers, Special purpose LCSH:Computer engineering FREE:Computer Communication Networks FREE:Artificial Intelligence FREE:Data Structures and Information Theory FREE:Mathematics of Computing FREE:Special Purpose and Application-Based Systems FREE:Computer Engineering and Networks |
分 類 | LCC:TK5105.5-5105.9 DC23:004.6 |
書誌ID | EB00001293 |
ISBN | 9783031231414 |
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