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Game Theory for Networks : 11th International EAI Conference, GameNets 2022, Virtual Event, July 7–8, 2022, Proceedings / edited by Fang Fang, Fu Shu
(Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. ISSN:1867822X ; 457)

データ種別 電子ブック
1st ed. 2022.
出版者 (Cham : Springer Nature Switzerland : Imprint: Springer)
出版年 2022
大きさ XI, 368 p. 134 illus., 96 illus. in color : online resource
著者標目 Fang, Fang editor
Shu, Fu editor
SpringerLink (Online service)

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射水-電子 007 EB0001905 Computer Scinece R0 2005-6,2022-3

9783031231414

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一般注記 Wireless Networks -- Block-chain Abnormal Transaction Detection Method Based on Dynamic Graph Representation -- Multi-service communication isolation of underground pipe gallery based on WiFi6 -- MU-PDR: A Method of Fingerprint Passive Positioning for WiFi6 Based on MU-RTS/CTS -- The Optimal Layer of User-Specific Reconfigurable Intelligent Surfaces Structure for Uplink Communication System -- A Sophisticated Anti-Jamming Strategy for a Joint Radar and Communication System -- Internet of Things -- Power data credible decision-making mechanism based on federated learning and blockchain -- A Service Protection Mechanism of Deterministic Networking Based on Segment Routing -- Cloud-edge collaboration based power IoT scene perception mechanism -- Task allocation mechanism of power Internet of things based on edge routing optimization -- Voluntary Data Preservation Mechanism in Base Station-less Sensor Networks -- Design and Implementation of Targeted Poverty Alleviation System Based on Blockchain Network -- An Intent-based Routing Scheme in Satellite IoT -- Game Theory -- Interference Management in Terrestrial-Satellite Networks Using Stackelberg Game -- Optimal Resource Allocation for Computation Offloading in Maritime Communication Networks: An Energy-Efficient Design via Matching Game -- Game Theoretic Analysis of Resource Allocation in Multi-tiered Networks -- Energy-Efficient Multi-Cell NOMA Design via Coalition Formation Game -- The vaccination Game in SIS networks with multipopulations -- A Stochastic Bandwidth Scanning Game -- Port Capacity Leasing Games at Internet Exchange Points -- A Phase Transition in Large Network Games -- Dynamic Pricing for Tenants in an Automated Slicing Marketplace -- Service Function Chain Placement in Cloud Data Center Networks: a Cooperative Multi-Agent Reinforcement Learning Approach -- The Art of Concession in General Lotto Games -- Providing slowdown information to improve selfish routing -- Budgeted Adversarial Network Resource Utilization Games
T his book constitutes the refereed proceedings of the 11th EAI International Conference on Game Theory for Networks, GameNets 2022, held as a virtual event in July 7–8, 2022. The 25 papers presented were reviewed and selected from 64 submissions. They are organized in the following topical sections: Wireless Networks; Internet of Things; and Game Theory
HTTP:URL=https://doi.org/10.1007/978-3-031-23141-4
件 名 LCSH:Computer networks 
LCSH:Artificial intelligence
LCSH:Data structures (Computer science)
LCSH:Information theory
LCSH:Computer science—Mathematics
LCSH:Computers, Special purpose
LCSH:Computer engineering
FREE:Computer Communication Networks
FREE:Artificial Intelligence
FREE:Data Structures and Information Theory
FREE:Mathematics of Computing
FREE:Special Purpose and Application-Based Systems
FREE:Computer Engineering and Networks
分 類 LCC:TK5105.5-5105.9
DC23:004.6
書誌ID EB00001293
ISBN 9783031231414

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